http://sidneys77crlfslcr7zmj3msmxchgnxhrxlp3p3kbaswo7twchjnicid.onion/reverse-engineering/2023/02/23/reverse-engineering-a-win95-game-I.html
There are also GUI elements in Bmps , for example the weapon sprite sheet Weapons.bmp : There’s even an exit splash screen graphic that is unused, that indicates that the game probably had a shareware or beta
release: Now, attentive readers may have noticed something; If the PAK prelude is 4+(68×86)=5852 Bytes, but the first asset
( Waves\Click.wav ) starts at 0x1720 (Byte 5920), then what is in the interstitial 68 bytes? Let’s take a look: Last entry name and offset . Fist file data ....